Scattered around the board are four suits (Spade, Heart, Diamond, and Club) if the player collects all of them and returns to the Bank (also the starting square) they get a promotion. Players also have the ability to invest money in their own shops when they land on them (a maximum of 999 per turn). Some squares involve special attributes, such as Take-a-break squares (when a character lands there, all of their shops close until the player's next turn) and Venture squares (like a Chance space in Monopoly). The only exceptions are the tutorial, where the human player always goes first and in Custom Rules, should the Order of play be set to As picked, where it makes P1 goes first, then P2, then P3, then P4.įour players (excluding the play system in Tutorial mode, where only three characters play) take turns by rolling dice to go around the board and buy shops. When using the latter option, players press one of the three buttons:, , and during an Auction to make a bid, and are ordered based on where characters appear in the Auction window.Īt the start of a game, all players use number machines to determine the turn order, with the highest number going first (note that it is possible for two numbers on the number machines to be the same, if so then the tying players use the number machines again). Also, when playing multiplayer offline, players can decide if each player should have their own Wii Remote, or that players share one Wii Remote. When playing multiplayer offline, records are not saved. Every player can be CPU players by doing this). If game data cannot be saved or will not be saved, only offline multiplayer is available (though Out to Lunch can be used to mimic a single player game. It can be played with up to four players. This game functions like a Monopoly style board game. Bowser pays Mario upon landing on Mario's shop
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